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REVEREX and Tuna Melt Media - Logo Iteration

As the art lead on my third year capstone Game Production project, I spearheaded logo design for both our studio, Tuna Melt Media, and our game, REVEREX! Here, I break down the creative processes and stages of development for both.

Final Logo for REVEREX, a year 3 capstone game production project.

Final Logo for REVEREX, a year 3 capstone game production project.

Shape and Colour finalization, Position of the X solidified.

Shape and Colour finalization, Position of the X solidified.

Exploration of a cloud motif with the  pre-established colours, as well as a brief slogan test.

Exploration of a cloud motif with the pre-established colours, as well as a brief slogan test.

Lettering size and position exploration.

Lettering size and position exploration.

Iterations with colour, as well as explorations of different italicizations and logo accents.

Iterations with colour, as well as explorations of different italicizations and logo accents.

First pass of REVEREX logos, where the Rx motif was established, and capitalization and lettering conventions were established.

First pass of REVEREX logos, where the Rx motif was established, and capitalization and lettering conventions were established.

The final logo for Tuna Melt Media, a capstone game production studio.

The final logo for Tuna Melt Media, a capstone game production studio.

Unshaded early version of the Tuna Melt Media logo, with a drop shadow, used for some documents. Cheese added.

Unshaded early version of the Tuna Melt Media logo, with a drop shadow, used for some documents. Cheese added.

Colourization of the Tuna Melt Media logo, with a slice of bread added, to add to the sandwich theme.

Colourization of the Tuna Melt Media logo, with a slice of bread added, to add to the sandwich theme.

First Tuna Melt Media logo pass, before the sandwich theme was adopted.

First Tuna Melt Media logo pass, before the sandwich theme was adopted.